Oct 15, 2010, 10:35 AM // 10:35
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Profession: W/R
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1 Player & 6 Heroes
Hi All
I am just starting to do dungeons in normal mode with H/H and most say that all NM dungeons that allow H/H can be done. I have 2 accounts and have 1 character on each account with most of the heroes unlocked. Would there be any advantage to setting up a team of 1 player and 6 heroes (Have one character zone out after dungeon load) over a full H/H Team?
Cheers
Druid
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Oct 15, 2010, 10:44 AM // 10:44
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#2
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Administrator
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Well, heroes allow you to run a fully customised team rather than having some meh henchie bars. Things like MB and SoS Rits that don't benefit from microing fit perfectly in those other 3 slots, freeing up your three for other things. I've never run 1 person + 6 heroes, but I can see it'd be stronger than a normal H/H.
__________________
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Oct 15, 2010, 10:51 AM // 10:51
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#3
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Most definately yes. Its really worth it.
A good hero is worth about 2 henchmen. I know you haven't asked, but heres my 2c about a decent 6 hero build:
Player (usually a decent damage dealer, lets assume for the moment you don't fill any of the roles described below - ie, you aren't a spirit spammer, healer, minion master etc)
Hero 1: Rt/Mo SoS Spirit Rit, standard with Splinter/AR, Painful Bond, Spirit Siphon, Renewing Charge, DPS. (if you are melee, switch Renewing and PB for SoH and Castigation Sig)
Hero 2: N/any AotL Minion Master, include foul feast, death nova and animate bone minions.
Hero 3: Me/any Panic Mesmer, Include a couple of hex removals.
Hero 4: N/Rt Discord with restoration
Hero 5: N/Rt Discord with curses (enfeebling blood, Barbs etc)
Hero 6: E/Mo ER Infuse Protter
Last edited by distilledwill; Oct 15, 2010 at 10:55 AM // 10:55..
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Oct 15, 2010, 11:52 AM // 11:52
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#4
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Ascalonian Squire
Join Date: Oct 2005
Guild: SLVR
Profession: E/
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if you zone 1 acct out after load, remember the next zone will drop the extra heroes. as in, you can only zone out the extra account at the start of the last floor if you want to keep 6 heroes for the boss.
it's way more advantageous to just play both accts, can you setup SoS on one? they're rather fire-and-forget
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Oct 15, 2010, 12:02 PM // 12:02
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#5
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Frost Gate Guardian
Join Date: Nov 2007
Profession: W/R
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Ahhhhhhh, very good point I didnt even consider when having to zone between levels and stuff.
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Oct 15, 2010, 02:43 PM // 14:43
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#6
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Frost Gate Guardian
Join Date: Apr 2009
Profession: N/
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You could do FoW/UW that way I guess I think it's worth it.
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Oct 15, 2010, 03:20 PM // 15:20
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#7
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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It's still worth it for the harder missions, vanquishes and elite areas (UW, FoW etc.). And there are a lot of these so it'd definitely make sense!!
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Oct 15, 2010, 03:29 PM // 15:29
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#8
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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I do this myself.
At the moment I run ES combined with:
Sabway
3 monks (2RoJ/Buffers+UA)
Works extremely well.
Currently working on more all round builds, with mesmers/rits/necs.
The biggest advantage is that YOU are in control.. You decide builds for everyone and that allows a lot of creativity, also you decide the speed and there are no one but yourself to mess anything up (dc/bad agro etc).
Worst part of 2acc I find to be zoning.. I mean, when you want to VQ 2 areas in a row, that can't be done (unless you play both accs - which I doubt).
Cheers!
Cheers
Last edited by mathiastemplar; Oct 15, 2010 at 03:31 PM // 15:31..
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Oct 15, 2010, 04:15 PM // 16:15
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#9
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Quote:
Originally Posted by tacotown
if you zone 1 acct out after load, remember the next zone will drop the extra heroes. as in, you can only zone out the extra account at the start of the last floor if you want to keep 6 heroes for the boss.
it's way more advantageous to just play both accts, can you setup SoS on one? they're rather fire-and-forget
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This is the most viable option really, at least if you have 2 accounts. In general, henchmen are not so good as heroes can be, but it depends on what you've spent upgrading them and which builds they run. Mostly the monk/healer henchmen are almost worth taking, and since the upgraded some of the henchie bars, some of the necros and mesmers can be worthwhile too.
I personally have run dual accounts many times to do some dungeon or other. Places like Frostmaw's HM and Oola's lab can be an absolute breeze with 2 accounts. Take tacotown's advice and set up your second account with a spirit spammer of some kind, precast your spirits, pull the mob and play your main account. Other than avoiding AoE on the spirit nest and recasting every now and then, a spammer pretty much manages itself.
Good hunting.
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